Ray Tracing Homework 5
Hello. In this blog, I will be summarizing my work in the 5. homework. Part 1: Clattering Along on Homework 5 Bump Mapping I started this homework by editing the code just enough to start visualizing my bump mapping approach. I could not finish bump mapping, only start it by making a false visualization of a correlatively distorted objects -to the image- -the ones having a bump mapped texture. Tone Mapping v1 I prioritized homework 5 topics, that is why I left the bump mapping and related work there. First thing I have done is integrating a .exr image reader. Then I began experimenting on the empty_environment_latlong scene. With the same philosophy with before, I first wrote a simple and biased tone mapping technique before implementing the bare minimum technique. I partly implemented the spherical directional light. I implemented is to only act on the rays that go into void (background). The basic tone mapping technique was to divide every channel of the image by the average of all t...